Sunday, March 4, 2012

Software Connect :)


Out of the listed criteria listed, I would have to say the following are most important; STANDARDS, GRADE LEVEL, ACTIVE LEARNING,  HARDWARE COMPATIBILITY, and COST.
STANDARDS- The point of learning software is to help teach or reinforce a lesson being taught to a student. If the program says it helps teach a specific lesson, it should do just that, while also slightly preparing students for the next step of understanding.
GRADE LEVEL- This is one of the most important issues I feel personally. Students collectively learn as a group, by grade level.  If a program is too advanced, a child will feel discouraged because they can't work it properly. If a program is not challenging enough for a child, they will get bored and not want to use the program. It is a delicate balance that must be made.
ACTIVE LEARNING- If a program is interactive, a child's attention and focus will be thoroughly engaged. If the program does not let the child be the engineer and steer the program to their own viewpoints, the program is nothing more than an E-Book. This is nice, but not what it is intended to do.
HARDWARE COMPATIBILITY- It doesn't' matter if a program is the best there is. If it doesn't work on the classroom computers, it's not good for the classroom.
COST- Classrooms are run on a budget. If a program is excessively expensive, it isn't right for a classroom. If it is not available for abundant use, it's not right for a classroom.
As for the software selections I made, I chose four instead of three. I couldn't choose just three.
OREGON TRAIL-This is a very interactive way to inspire students to want to learn about the history of the trail west.
INTERACTIVE ATLAS- A student can click on a certain country and learn more about that country.
MICROSOFT PUBLISHER- Gives students the skills to create a mass amount of products.
PHOTOSHOP- Gives students the ability to *perfect* an image for a project.